![]() To get a rough idea on how much you need, a farming calculator (external link) was made by some community members. Maple Pastries takes 10 (wheat) & 12 (maple) days to grow (60 days per cycle), produce 1200 units of food per cycle (20/day) from a 7x7 area (5:6 wheat to maple ratio) and require processing and power in a Gristmill & 40 logs in a Bakery. ![]() Also make sure the berries are within range of the Gatherer Flag. Grilled Spadderdocks takes 12 days to grow, produce 441 units of food (36.75/day) from a 7x7 area and require processing and 15 logs in a Grill.Ĭattail Crackers takes 8 days to grow, produce 588 units of food (73.5/day) from a 7x7 area and require processing and powerin a Gristmill & 15 logs in a Bakery. The reason why your worker is sitting idly by the ripe berry bushes may be the lack of space to store this resource.The Gatherer Flag will only hold 20 berries, so to have more space to store food, build a warehouse. Grilled Chestnuts takes 8 days to grow (+24 to grow initial tree), produce 294 units of food (36.75/day) from a 7x7 area, and require processing and 15 logs in a Grill. Grilled Potatoes take 6 days to grow, produce 196 units of food (32.66/day) from a 7x7 area and require processing and 5 logs in a Grill.īread(wheat) takes 10 days to grow, produces 735 units of food (73.5/day) from a 7x7 area and require processing and power in a Gristmill & 15 logs in a Bakery. Sunflower Seeds take 5 days to grow, produce 98 units of food (19.6/day) from a 7x7 area, they can be eaten immediately. Each food in game is worth one food unit irrelevant of type.īerries take 12 days to grow, produce 147 units of food (12.25/day) from a 7x7 area, they can be eaten immediately.Ĭarrots take 4 days to grow, produce 147 units of food (36.75/day) from a 7x7 area, they can be eaten immediately. The flours can be baked into various baked goods.īeavers consume, on average, 2.5 units of food per day to fill their hunger and will prioritize other food types over Berries. Wheat and cattail roots first need to be ground up into Wheat Flour and cattail flour. Potatoes, chestnuts and spadderdocks require Grilling before they can be eaten. Every food will fill up hunger and every food excluding berries will satisfy a specific need.Ĭarrots, sunflower seeds and berries are ready to be eaten right after they are harvested. Later on, food will become more available as wheat and potato fields cover the. In the early game, berries harvested from berry bushes will keep your early populations running. Ever wish your colony was a little more animal-oriented Timberborn brings BEAVERS, with some delightful mechanics that only those creatures have Want to b. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. stick with carrots until you have a forestry and are 'farming' birch trees.For food as a building group, see Food (Building Group).įood is used to satisfy the hunger and different needs of the beavers. Food is the stuff that keeps your beavers beavering. ![]() You pick the side of the field and location.įyi, potatoes are not eatable raw, you have to build a cooking station, it's the grill building next to the farmhouse on the sub-menu. Carrots produce 3 meals every 4 days and don't need any special infrastructure. Potatoes, chestnuts and spadderdocks require Grilling before they can. They are not a serious food source but don't require constant replanting. Carrots, sunflower seeds and berries are ready to be eaten right after they are harvested. There’ll be dead beavers everywhere, and this doesn’t have any negative effects on other beavers. Keep enough to survive one or two days, spend the wood on more dams, and pump the rest. They’re beavers They should manage to jump into and haul themselves out of a river without the aid of stairs In the early game, you’re likely to run out of food or water by the end of the first drought period. There's a tab for the picking of the crop, it's the seedling looking icon that's near where the axe is. Water tank storage isn't really effective. You have to pick a crop, the demo only offers carrots and potatoes. But it all ends too soon :( how do you get fields? i put farms down but nothing gets plowed or planted Its use is so that you can see what you need to really benefit from the different food options and ultimately decide when (and in what quantities) to plant them. That and constructing a dam before the second dry season pretty much guarantee a win. Welcome to our Timberborn Iron Tooth Food Chain guide. 0:00 / 31:10 Timberborn - Update 4 - Food and Fun EldGames 236 subscribers Subscribe 146 views 8 days ago Timberborn ManagementGames LPSeries Sometimes you just need some snacks to go on. Took me two failed colonies to realise that a farm and fields are among the very first things you need to build, and plant if poss 4 squares of fields every day for 3 days. Originally posted by SpannerMonkey:Without doubt the biggest omission from the tutorial is the complete mention of how to realistically feed your colony, berries really aren't going to do it.
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